North Sea Epilogues - Dice Up Games

THE GAME

Garphill Games, Renegade Games, and Dice Up Games are proud to bring you The North Sea Epilogues. This is a new roleplaying game, designed by Tim and Kristin Devine and set in the North Sea universe of games, including the award winning Raiders of the North Sea.

 

After raiding and exploring the North Sea with the acclaimed board game series, the time has come to journey deeper into the world as a Viking warrior in The North Sea Epilogues roleplaying game. Create heroes and set out to battle enemies, uncover mysteries and gain reputation. The possibilities are endless and the North Sea is waiting. So ready the longboats and prepare to forge an exciting and epic saga!

 

  • Publisher: Garphill Games
  • Designer: Tim and Kristin Devine
  • Illustrator: Mihajlo Dimitrievski
  • 1 GM + 1-5 Players
  • Ages 10+

 

The Mico has illustrated an absolutely gorgeous piece of art for this optional GM Screen. Inside you will find all the necessary rules for running a session, which means less time stuck in the rulebook and more time forging your epic saga! The screen measures 210x1188mm and is mounted onto 1mm high-density cardboard. Once folded, it will be the same dimensions as the book, making it easy to store them together.

 

 This is a hardcover, thread sewn book. The final page count should be somewhere around 120-150 pages, depending on how many additional adventure modules are added through stretch goals. The cover will be gloss paper, mounted on 2mm board. The pages will be 128gsm matte paper, with black 140gsm paper at the front and back of the book. The book has been designed with A4 (210x297mm) pages, so that Hero and GM sheets can easily be tucked away inside.

As with the board games, Epilogues is based loosely in history. While heroes won't be fighting ice giants and other mythological creatures, they may still believe in such beings and unworldly forces. To make the game as easy as possible to learn and play, we have written the book a lot more like a board game rulebook. The front half of the book covers all the mechanisms, rules and information for building a campaign. We have saved the back half of the book for a fully-fledged introductory campaign and a series of adventure modules, written by a variety of talented authors. Here you will find a lot of theme and inspiration for creating your own stories within the world we created for the series of board games.

 

Adventure modules included in the book:

  • Serpents In The Hall By Tim And Kristin Devine
  • The Northern Covenant By Shem Phillips
  • The God Artifact By Banana Chan 
  • Madness In The Blood By Doug Levandowski
  • Fimbulvetr - The Longest Winter By Tobie Abad
  • Strange Harbour By Epidiah Ravachol
  • The Circle Of Jörmungandr  By B. Dave Walters
  • Lost And Found By Elijah, Ethan, & Sen-foong Lim
  • The Forest Beyond The Veil By Elizabeth Chaipraditkul
  • The Hidden Clan By Kent Blue
  • The Great Winternights Mead Heist By Dave West
  • The Skald’s Last Song By Jonaya Kemper
  • Wolves At The Gate By Benedict Hewetson
  • Midwinter Outpost Blues By Jonathan Gilmour & Ian Moss
  • The Case Of The Shattered Axe By Meghan Dornbrock
  • Heart’s Hope By Emily Care Boss